It can be very fun to design products or interfaces that use many or all of these elements. This chapter really got me thinking about project that I might want to work on in the future.
Choosing the right elements to give the user the right feedback and affordance can be the creative part. But this can also give new uses for a product when a mistake is made during the design process. A mental model is great, but if a product does not do what we want it to do than the process can be a waste of time. Using research as well as storyboards, and web charts can be a clear way to get the process started. Once we decide to go in a certain direction, the design process starts. Employing all these design factors can make the process much faster and cleaner.
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